The Forest App aids users deal with excessive phone and social media use by applying planting and growing trees as a key gamification concept. When users need a break from their phone, they plant a seed in the app. If they stay away from their phone for long enough, it will grow into a tree. If the user unlocks or uses their phone before the stipulated time, the tree will die.
The popular language-learning app Duolingo uses a combination of gamification features. It uses an internal currency, “lingots,” which the user earns for completing challenges. Social interaction is also a big feature – users can collaborate with friends via Facebook. Users can compete by voting who had the best translation. There’s a scoreboard system incorporated as well. Badges are awarded when a person learns a specific number of skills.
The wearable tracker “Fitbit” connects to its app and offers a unique set of gamification features. Users are awarded badges when they do a certain activity. For example, the “Serengeti” badge is awarded when the user walks a total of 500 miles with the tracker on. With the tracker, users can also walk around their city of choice virtually. This way, users can explore cities and get fit at the same time.